The newest release in the Codenames series, we love that Duet is designed as a two-player version that also works as a cooperative game. Based on the same 5 x 5 grid of spies, players still try to guess which words represent their own spies, while avoiding opposing spies, and especially the assassin. ORIGINAL CODENAMES REVIEW: A fun, deductive word association game that gets your brain working. Played in teams, the game consists of 25 words laid out in a 5 x 5 grid. The words are code names - one is the assassin, the other words represent agents that work for either your team, or your opponents. The Spymaster for each team is tasked with offering one word clues to help team mates guess which words reveal their own spies, while not guessing the other teams agents - or worse, the assassin. Ideally the spymaster offers a clue that relates to multiple agents, so the team can successfully ID more than one agent per turn. Lots of fun, with great re-playability.
You and your partner are on a secret mission to a crowded city. Your objective: to contact 15 agents while avoiding a band of enemy assassins. You know the agents that your partner can contact safely. Your partner knows the agents you can contact safely. By giving each other one-word clues that can point to multiple words on the board, you try to find all the agents before your turns run out. Codenames: Duet includes 400 new words so you do not need any other Codenames game to play. On the other hand, if you own the original Codenames, you can use the word cards from the two games interchangeably.
15 green agent cards for cooperative play
100 Duet key cards, double-sided so you and your partner can give each other clues
11 timer tokens to keep the pressure on
1 assassin card (Oh no!)
1 pad of mission maps
1 card stand
200 cards with 400 new words compatible with the original Codenames word game